Suggested Initial Rendering Set-up
Rendering… Where Do You Start?
Rendering is not a straight formula. There are a number of factors that interact to influence the outcome. It is the interaction of these factors that determine render quality. Rendering is a trial and error process until you learn the combination of factors that works well for you and your computer.
Here are some factors to consider as you learn to render:
1. Make sure your surface materials match the render engine. The Iray render engine works best withIray materials. The 3Delight render engine works best with 3Delight materials. If the item is newer, Iray materials are usually the default. You can get some unusual effects if the wrong material set is loaded. For Genesis to Genesis 8, the materials are usually found in the same folder as the content.
2. The type and quality of the surface materials will influence the quality of the rendered image. Newer figures and materials often result in a better render than earlier ones.
3. The lighting is an important part of the render interaction. Shadows and contours are impacted by the type of light used and the placement of those lights. Darker renders take longer and result in more noise if the render time is too short.
4. The size of the render will influence the length of time the image processes. Some people are rendering at 6000 px on the longest side. This is okay with a fast computer and graphic card. It may cause problems for slower machines. I render everything with the longest side at 3000 px. I then adjust pixels/inch and re-size in Photoshop. That process is covered in the render video. You can also do test renders if you set your image to a small size like 500 px on the long side. These process quickly and can give you an idea of what the image will look like.
5. The Render Tab or Pane has a series of settings. I am attaching a pdf that walks you through suggested render settings that can be used initially.They are a place to start.